Roman Empire Productions, LLC

Often imitated, never duplicated...

Escape Rooms Foster - 

Leadership Skills - Team Building

Critical Thinking - Problem Resolution

Over the past few years there have been an explosion in

the number escape room games  opening all around the 

world. We here at Roman  Empire Productions have also

sampled many of  the different formats. While they are all 

unique in their own way, here is why we have created 

the games we have created...

The founder, Pete Leonard, is a lover of history. Yes that 

icky, yucky subject you all hated -  history. We will arrive at 

your campus and set up a tent or series of tents 

depending on the particular game(s) you choose. Rooms 

are designed in the spirit of first generation escape rooms. 

This means that clues will unlock physical locks. These 

rooms are mechanically driven not technology reliant. 

Well that's no fun you might be thinking, how hard can 

number and letter locks possibly be?

Up to 8 players at a time will be submerged 

into historical story line. Yes, a story line or task with 

purpose, not just random logic and mathematical

problems like our competition. Some of these rooms may 

even contain actual real artifacts from the time period 

they are representing to give it that realistic feeling. 

Our rooms are cunning and diabolical in nature to force 

players to work together to beat the room. Those able to 

beat the room feel a sense of achievement and braggin

rights are always a plus, but of course we take it one step 


We always recommend that your campus select the prize 

package option. Winning teams will be taken over to the 

Prize Take-Away table wherethey will encounter a table 

filled with random pizza boxes and Chinese food 

containers. Those containers contain cash, gift cards or 

whatever prizes your campus wishes to award. This is 

an incentive that delivers smiles every time. Although the 

rooms are set to a low to moderate difficulty level, rooms 

can be set to a near impossible level if a large prize is to 

be awarded. 

Most rooms are in fact very achievable if teams work and  

communicate together. At the moderate level, on average 

teams that use precise teamwork and communication 

usually beat the room in a 5-8 minute time frame, while 

others who don't work and communicate together 

don't even come close to solving the clues. Games 

run in ten minute intervals and in a 4 hour period we can 

accommodate between 80-125 students. A two hour 

period is needed for set-up depending on location and 

one hour for breakdown.

The Mis-Adventures of 

Lord Halifax Warburton

It's 1899 and Queen Victoria who is getting on in years is 

longing for the days of companionship with her beloved Lord 

Halifax Warburton a love not allowed to be. It has been 

some forty years since they first gazed at each other at a 

ceremony at the Tower of London. Lord Halifax Warburton 

has gone on to live a very successful Army career 

serving throughout colonial Africa and Egypt. There is but 

single problem, Lord Halifax Warburton has gone missing 

and the Queen is beside herself. One of Halifax's oldest 

chums, Major Inverness Cramhapton has been called upon to 

find his old friend. Warburton and Cramhampton first served 

as officers in the famed 24th Foot and after the Zulu wars 

ended up in separate directions. Major Cramhampton NEEDS 


WARBURTON! Are you mentally prepared? Do you have the 

fortitude and mettle to beat the diabolical clues left 

behind for you? Can you - will you find Lord 

Halifax Warburton? The Queen and the Empire is 

counting on you! Those who can will be greatly rewarded.

Available for Corporate Events too!